Async update callbacks are expected to set the old_fb in the new_state
so prepare/cleanup framebuffers are balanced.
Calling drm_atomic_set_fb_for_plane() (which gets a reference of the new
fb and put the old fb) is not required, as it's taken care by
drm_mode_cursor_universal() when calling drm_atomic_helper_update_plane().
Cc: <stable@vger.kernel.org> # v4.19+
Fixes:
|
||
|---|---|---|
| .. | ||
| Kconfig | ||
| Makefile | ||
| vc4_bo.c | ||
| vc4_crtc.c | ||
| vc4_debugfs.c | ||
| vc4_dpi.c | ||
| vc4_drv.c | ||
| vc4_drv.h | ||
| vc4_dsi.c | ||
| vc4_fence.c | ||
| vc4_gem.c | ||
| vc4_hdmi.c | ||
| vc4_hvs.c | ||
| vc4_irq.c | ||
| vc4_kms.c | ||
| vc4_packet.h | ||
| vc4_perfmon.c | ||
| vc4_plane.c | ||
| vc4_qpu_defines.h | ||
| vc4_regs.h | ||
| vc4_render_cl.c | ||
| vc4_trace.h | ||
| vc4_trace_points.c | ||
| vc4_txp.c | ||
| vc4_v3d.c | ||
| vc4_validate.c | ||
| vc4_validate_shaders.c | ||
| vc4_vec.c | ||